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The idea of something that the Combine are afraid of is even more tempting to the Resistance, of course, and Alyx quickly works out what's in there: it's got to be Gordon Freeman. This isn't a storage facility - it's a prison. But by the game's final act, when the thing itself is looming overhead, Eli's no longer sure it's a weapon. You spend most of your time in Alyx working your way towards this location, teaming up with Vortigaunts who will help take down the power cables holding it aloft above the streets.
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The idea is that it's a super-weapon of some kind that will maybe allow the Resistance to really stick it to the Combine. Eli Vance, Alyx's dad, who you spend the first part of the game rescuing, has discovered that the Combine is storing something special in this place. In this case, the big object in question is a Combine facility suspended in the sky about City-17. (The game also uses the Half-Life 2 trick of giving you a massive OP damage boost in the final sequences - pay-off for all that trouble it's put you through up until then.) Valve likes to keep things straightforward, so once again there's a big object on the horizon and you're headed towards it for most of the game. So in a lot of ways, Alyx stays pretty close to the narrative template laid down by Half-Life 2. Watch on YouTube So what happens in Half Life: Alyx's story? (Spoilers!)